Eternal Set Review- Hour of Devastation.

Team Cock Magic – Eternal Set Review

Hello and welcome to TCM’s first set review: Hour of Devastation.

As we are an eternal magic site this will focus on cards likely to be viable in Legacy or Vintage and the decks they might see play in.

Without further ado, in alphabetical order I present the review, I hope you enjoy it.

Graham

AbradeAbrade

Flexibility is really nice for removal removal in any format but may be a narrow option, if it could hit opponent as well would be better.

 

 

 

 

Bontu’s Last ReckoningBontusLastReckoning

 

The drawback on this is steep which makes it a better late game play. It’s mainly fighting for space in deck design with Toxic Deluge, which for the most part still seems like the superior card.

 

 

 

 

Farm // Market FarmMarket

 

LED Dredge in Legacy runs Careful Study and Faithless Looting as enablers with the same loot effect as Market. The ability to filter relevant cards early through Careful Study seems more worthwhile than this, which will instead help when the deck goes off. It won’t be surprising to see this tested in place of Careful Study, or even to go beyond eight of that effect.

 

Hollow OneHollowOne

 

In vintage this card more accurately reads, activate Bazaar of Baghdad to cast Hollow One. This may still not stack up as good enough, however it’s worth thinking of for sideboard in Vintage dredge. As a 4/4 it’s at best a 5 turn clock and I don’t think that’s fast enough in the current Vintage environment. Might be an idea to think about in the future.

 

Overwhelming SplendorOverwhelmingSplendor

 

One sided humility for twice as much.

When unable to interact in any meaningful way with Show and Tell, an answer can sometimes be to sideboard cards like Oblivion Ring and Venser, or even uncastable cards like Ashen Rider. These do not affect Omniscience though. This card’s ongoing effect against Sneak and Show makes is a viable option.

 

Mirage MirrorMirageMirror

In the days before the legend rule changed and Dark Depths became a thing Legacy Lands was a prison deck. It played Intuition to find some combination of Life from the Loam, Academy Ruins and a situational lock piece. With this card you can probably cut down on Thespian’s Stage and run the deck in this style again.

Blue Lands

LANDS

1 Academy Ruins
1 Bayou
1 Bojuka Bog
1 Creeping Tarpit
1 Dark Depths
1 Forest
1 Ghost Quarter
1 Glacial Chasm
3 Grove of the Burnwillows
3 Maze of Ith
1 Misty Rainforest
4 Rishadan Port
1 Sheltered Thicket
1 Taiga
1 The Tabernacle at Pendrell Vale
1 Thespian’s Stage
3 Tolaria West
3 Tropical Island
4 Wasteland
1 Windswept Heath

INSTANTS and SORC.
3 Crop Rotation
3 Intuition
4 Life from the Loam
3 Punishing Fire

OTHER SPELLS
1 Crucible of Worlds
2 Engineered Explosives
4 Exploration
4 Mox Diamond
1 Mirrage Mirror
1 Zuran Orb

Mirage Mirror does however give the option of Mishra’s Workshop based Dark Depth combo. Take Josh Archer’s list from Eternal Masters 2015:

19 LANDS
4 Ancient Tomb
1 Buried Ruin
1 Dark Depths
4 Mishra’s Workshop
1 Strip Mine
3 Thespian’s Stage
1 Tolarian Academy
4 Wasteland

6 CREATURES
2 Karn, Silver Golem
4 Lodestone Golem

35 OTHER SPELLS
1 Batterskull
1 Black Lotus
4 Chalice of the Void
2 Coercive Portal
2 Crucible of Worlds
3 Expedition Map
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
4 Sphere of Resistance
3 Staff of Nin
4 Tangle Wire
2 Thorn of Amethyst
1 Trinisphere

SIDEBOARD
1 Batterskull
1 Bojuka Bog
2 Defense Grid
2 Dismember
4 Grafdigger’s Cage
1 Karakas
2 Portcullis
1 The Tabernacle at Pendrell Vale
1 Tormod’s Crypt

 

Ignoring it’s a little out dated due to bannings, the deck could easily add some copies of this card to assist with the combo.

 

Nimble Obstructionist NimbleObstructionist

This can’t target your own triggers so it doesn’t fit in Stifle-Naught (the one deck deck where you you actually bother doing that).

 

With that said it doesn’t seem like it goes in the other decks either. For the Stifle effect to be the most relevant you want to be in a tempo deck at which point the card is competing for space with Vendilion Clique, True-Name Nemesis and Stifle itself, most of which are superior.

 

If we move away from a tempo option the UW Spirit Blade decks featuring Spell Queller could fit this in. At the same time it would be fighting for space with the same three drop creatures mentioned before.

 

Ramunap ExcavatorRamunapExcavator

Crucible with Legs!

 

In Vintage this slots nicely into any fish deck running green, if you elect to run Green Sun’s Zenith it will also be fetchable which is a bonus. It will probably also see play in the Aggro Loam decks in Legacy although it may be stretched in the three drop slot with four Knight of the Reliquary already.

 

Rhonas’s Last StandRhonassLastStand

 

A two mana 5/4 immediately brings to mind Tarmogoyf, however the drawback of Timewalking your opponent will make this quite bad if they draw removal. It could still be playable in a tempo shell such as RUG but wants counter back up though.

 

 

 

Scavenger GroundsScavengerGrounds
 

Decks that don’t run Force of Will: 12 Post, Lands and Turbo Depths, have quite a high game one win rate  against reanimator. This is mainly based on the strength of Crop Rotation into Bojuka Bog. Although this card does provide the option of taking this action at will, the inability to activate it turn one will mean Bojuka Bog will remain the better card in this case.

 

The other place this looks playable is colourless decks. Functional utility lands are commonplace in decks like Mud and Eldrazi in Legacy and control shops decks like Terra Nova or Stax in Vintage. Considering the lands competing for these slots running Scavanger Grounds will be a metagame decision of the deck builder.

 

SolemnitySolemnity

 

This card does a lot of things:

  • Combos with Dark Depths
  • Combos with Thing in the Ice
  • Stops infect
  • Stops cumulative upkeep costs
  • Shuts down Arcbound Ravager, Hangarback Walker and Walking Balista in shops

 

Unfortunately as a defensive card in most cases it doesn’t do any of these things fast enough to stop the other deck from winning. So this means we’re looking at opportunities to advance our own game plan. Both the two combo options listed above seem to function better without the card in the deck though. I think this card has potential but it will be up to the brewers to make it happen.

 

The Scarab GodTheScarabGod

Usually when you cast Dread Return in your Dredge deck, whether it’s in Legacy or Vintage, you’re pretty sure you’ve won and a lethal attack is imminent. And sometimes your opponent has Ensnaring Bridge, Moat or something equally annoying. Previously Ashen Rider gave an alternate Dread Return target deal with these while making zombies at the same time. Probably weaker, this will however offer an alternative win condition through the drain effect.  

 

 

Tragic LessonTragicLesson-2

 

Considering the card design space it’s occupying, in order for this card to be playable we need to turn it’s drawback into an advantage. At instant speed you can use it as wasteland protection. It can also return Tolarian Academy to your hand and replaying it for mana advantage. This is mainly going to be relevant in Mono Blue Belcher and Paradoxical Storm in Vintage

 

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